Next add Rune Vault and Tangling Shot for survivability. Long Range Mastery is just a good damage increase and the increased range really helps a glass cannon. ![]() That utility makes it a really good all around skill. Rapid Fire can do a lot of damage to one target or spread out to lots of weak targets. Rapid Fire and Long Range Mastery are your bread and butter skills early on. When you get to a high enough level, you will start hitting level requirements and you will more easily be able to spread points around without neglecting a higher priority skill. While you are leveling up put 1 point in each skill as they unlock, but only max them out in this order. In the end, Adrenaline Rush is less reliable but more powerful than Haste. Adrenaline Rush gives you a 15% chance to gain a huge movement and attack speed bonus when struck. That just leaves Haste and Adrenaline Rush to help with Number 4. ![]() Number 2 is done through the Frost spell that slows monsters and some skills. Number 1 will mostly be taken care of through attributes and skills but Marksmanship’s increased ranged weapon damage and Dervish’s increased attack and cast speed help greatly. A little bit of each exists in these spells. That can be done in four ways: (1) do massive damage to kill enemies before they can kill you, (2) slow down enemies so they do much less damage, (3) put summons in the way that monsters will attack instead of your character, and (4) speed up your movement to avoid monster attacks. A long range glass cannon doesn’t want to be hit by enemies. The Sniper’s spells are mostly defensive but a few will add to your offense. The slower the weapon the better for this build. Use the highest DPS bow or crossbow you can find. Since this build has a lot of skills based on weapon DPS, high Dexterity and Strength makes sense. You really shouldn’t get hit very much as a glass cannon. That’s enough to take a few hits before dying. Just watch when you are getting to the later levels to make sure you don’t go over.įor Veteran difficulty, I feel you need at least 100 Vitality to survive as a glass cannon. Dexterity is exactly twice Strength, a 2:1 ratio. For example, in 3 levels 4D, 1S + 4D, 1S + 2D, 3S = 10D, 5S. A ratio of 2:1 can be achieved with 2 Dexterity, 3 Strength every 3 levels and 4 Dexterity, 1 Strength all other levels. Attributesįor the most part put points in Dexterity 2:1 compared to Strength, but every 5 levels put all 5 points in Vitality until it is at 100. This also has the effect of keeping monsters in place to take maximum damage from your area skills. The pet in particular helps by crowding monsters with summons to attack instead of your character. While the focus is max damage, a few survivability skills and spells are needed to stay alive in the higher New Game Plus modes. ![]() With a mix of single target, area of effect, and passive damage skills, they can handle any group of monsters. A traditional glass cannon archer build, the Outlander Sniper is the master of long range bow/crossbow attacks.
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